With a little older hardware (Core i7-3770K, 16GB DDR3 1600, GTX970 SSC) running on a 25″ Dell UltraSharp at 2560 x 1440 I was able to maintain a fairly solid 75 FPS with max settings but did have some very low dipping here and there in certain parts of the maps and with certain things going on in game. In terms of performance overall the beta ran very well for me with minimal issues – not the case for everyone but that is nature of the beast on the PC platform and hundreds of thousands of hardware and software combinations. When I was online Thursday night there were 46K players, Friday night 58K players and Sunday (usually the most popular day for COD) only 17K. I played 3 out of the 4 nights, focusing on DOM Thursday night, War mode Friday night and then just a Moshpit Sunday night. I played just under 6 hours of the beta and tried to at least test everything I could unlock but I only ranked to level 19 and I know there were some more unlocks that I didn’t make it to. After all as of typing this the game is due out in exactly a month. Keeping in mind this is a beta – many things could change – however if the past tells us anything about what we see in a Call of Duty beta its that this is very close to the final product except for fixing some groundbreaking issues discovered during the beta and some overall general performance optimizations and improvements. In general I think WWII accomplishes the “back to it’s roots” theme but it’s still not quite the roots that I was hoping for. Now there are different ways to interpret that but in general it just means we are going back to the WWII era of the game instead of made up future stuff like jetpacks, wall running, laser cannons and robotic machine gun arms. After years of semi-futuristic combat Call of Duty is finally going “back to it’s roots”.
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